UnityEngine.Physics2D.IsTouchingLayers C# (CSharp) Method

IsTouchingLayers() private method

private IsTouchingLayers ( Collider2D collider ) : bool
collider Collider2D
return bool
        public static bool IsTouchingLayers(Collider2D collider)
        {
            int layerMask = -1;
            return IsTouchingLayers(collider, layerMask);
        }

Same methods

Physics2D::IsTouchingLayers ( Collider2D collider, [ layerMask ) : bool
Physics2D