UnityEngine.Physics2D.INTERNAL_CALL_OverlapBox C# (CSharp) Method

INTERNAL_CALL_OverlapBox() private method

private INTERNAL_CALL_OverlapBox ( Vector2 &point, Vector2 &size, float angle, int layerMask, float minDepth, float maxDepth ) : Collider2D
point Vector2
size Vector2
angle float
layerMask int
minDepth float
maxDepth float
return Collider2D
        private static extern Collider2D INTERNAL_CALL_OverlapBox(ref Vector2 point, ref Vector2 size, float angle, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D