private INTERNAL_CALL_OverlapBox ( Vector2 &point, Vector2 &size, float angle, int layerMask, float minDepth, float maxDepth ) : Collider2D | ||
point | Vector2 | |
size | Vector2 | |
angle | float | |
layerMask | int | |
minDepth | float | |
maxDepth | float | |
return | Collider2D |