UnityEngine.Physics2D.OverlapCapsule C# (CSharp) Method

OverlapCapsule() private method

private OverlapCapsule ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle ) : Collider2D
point Vector2
size Vector2
direction CapsuleDirection2D
angle float
return Collider2D
        public static Collider2D OverlapCapsule(Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return INTERNAL_CALL_OverlapCapsule(ref point, ref size, direction, angle, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::OverlapCapsule ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D
Physics2D::OverlapCapsule ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask ) : Collider2D
Physics2D::OverlapCapsule ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask, float minDepth ) : Collider2D
Physics2D