UnityEngine.Physics2D.Linecast C# (CSharp) Method

Linecast() private method

private Linecast ( Vector2 start, Vector2 end ) : RaycastHit2D
start Vector2
end Vector2
return RaycastHit2D
        public static RaycastHit2D Linecast(Vector2 start, Vector2 end)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return Linecast(start, end, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::Linecast ( Vector2 start, Vector2 end, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D
Physics2D::Linecast ( Vector2 start, Vector2 end, int layerMask ) : RaycastHit2D
Physics2D::Linecast ( Vector2 start, Vector2 end, int layerMask, float minDepth ) : RaycastHit2D
Physics2D