UnityEngine.Physics2D.OverlapBox C# (CSharp) Method

OverlapBox() private method

private OverlapBox ( Vector2 point, Vector2 size, float angle ) : Collider2D
point Vector2
size Vector2
angle float
return Collider2D
        public static Collider2D OverlapBox(Vector2 point, Vector2 size, float angle)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return INTERNAL_CALL_OverlapBox(ref point, ref size, angle, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::OverlapBox ( Vector2 point, Vector2 size, float angle, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D
Physics2D::OverlapBox ( Vector2 point, Vector2 size, float angle, int layerMask ) : Collider2D
Physics2D::OverlapBox ( Vector2 point, Vector2 size, float angle, int layerMask, float minDepth ) : Collider2D
Physics2D