UnityEngine.Physics2D.INTERNAL_CALL_RaycastAll C# (CSharp) Method

INTERNAL_CALL_RaycastAll() private method

private INTERNAL_CALL_RaycastAll ( Vector2 &origin, Vector2 &direction, float distance, int layerMask, float minDepth, float maxDepth ) : RaycastHit2D[]
origin Vector2
direction Vector2
distance float
layerMask int
minDepth float
maxDepth float
return RaycastHit2D[]
        private static extern RaycastHit2D[] INTERNAL_CALL_RaycastAll(ref Vector2 origin, ref Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D