UnityEngine.Physics2D.INTERNAL_CALL_RaycastNonAlloc C# (CSharp) Method

INTERNAL_CALL_RaycastNonAlloc() private method

private INTERNAL_CALL_RaycastNonAlloc ( Vector2 &origin, Vector2 &direction, RaycastHit2D results, float distance, int layerMask, float minDepth, float maxDepth ) : int
origin Vector2
direction Vector2
results RaycastHit2D
distance float
layerMask int
minDepth float
maxDepth float
return int
        private static extern int INTERNAL_CALL_RaycastNonAlloc(ref Vector2 origin, ref Vector2 direction, RaycastHit2D[] results, float distance, int layerMask, float minDepth, float maxDepth);
        private static void Internal_CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth, out RaycastHit2D raycastHit)
Physics2D