UnityEngine.Physics2D.INTERNAL_CALL_BoxCastNonAlloc C# (CSharp) Method

INTERNAL_CALL_BoxCastNonAlloc() private method

private INTERNAL_CALL_BoxCastNonAlloc ( Vector2 &origin, Vector2 &size, float angle, Vector2 &direction, RaycastHit2D results, float distance, int layerMask, float minDepth, float maxDepth ) : int
origin Vector2
size Vector2
angle float
direction Vector2
results RaycastHit2D
distance float
layerMask int
minDepth float
maxDepth float
return int
        private static extern int INTERNAL_CALL_BoxCastNonAlloc(ref Vector2 origin, ref Vector2 size, float angle, ref Vector2 direction, RaycastHit2D[] results, float distance, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D