UnityEngine.Physics2D.INTERNAL_CALL_OverlapCircle C# (CSharp) Method

INTERNAL_CALL_OverlapCircle() private method

private INTERNAL_CALL_OverlapCircle ( Vector2 &point, float radius, int layerMask, float minDepth, float maxDepth ) : Collider2D
point Vector2
radius float
layerMask int
minDepth float
maxDepth float
return Collider2D
        private static extern Collider2D INTERNAL_CALL_OverlapCircle(ref Vector2 point, float radius, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D