UnityEngine.Physics2D.GetRayIntersection C# (CSharp) Method

GetRayIntersection() private method

private GetRayIntersection ( Ray ray ) : RaycastHit2D
ray Ray
return RaycastHit2D
        public static RaycastHit2D GetRayIntersection(Ray ray)
        {
            int layerMask = -5;
            float positiveInfinity = float.PositiveInfinity;
            return GetRayIntersection(ray, positiveInfinity, layerMask);
        }

Same methods

Physics2D::GetRayIntersection ( Ray ray, [ distance, [ layerMask ) : RaycastHit2D
Physics2D::GetRayIntersection ( Ray ray, float distance ) : RaycastHit2D
Physics2D