UnityEngine.Physics2D.OverlapBoxNonAlloc C# (CSharp) Method

OverlapBoxNonAlloc() private method

private OverlapBoxNonAlloc ( Vector2 point, Vector2 size, float angle, Collider2D results ) : int
point Vector2
size Vector2
angle float
results Collider2D
return int
        public static int OverlapBoxNonAlloc(Vector2 point, Vector2 size, float angle, Collider2D[] results)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return INTERNAL_CALL_OverlapBoxNonAlloc(ref point, ref size, angle, results, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::OverlapBoxNonAlloc ( Vector2 point, Vector2 size, float angle, Collider2D results, [ layerMask, [ minDepth, [ maxDepth ) : int
Physics2D::OverlapBoxNonAlloc ( Vector2 point, Vector2 size, float angle, Collider2D results, int layerMask ) : int
Physics2D::OverlapBoxNonAlloc ( Vector2 point, Vector2 size, float angle, Collider2D results, int layerMask, float minDepth ) : int
Physics2D