UnityEngine.Physics2D.OverlapCapsuleNonAlloc C# (CSharp) Method

OverlapCapsuleNonAlloc() private method

private OverlapCapsuleNonAlloc ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D results ) : int
point Vector2
size Vector2
direction CapsuleDirection2D
angle float
results Collider2D
return int
        public static int OverlapCapsuleNonAlloc(Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D[] results)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return INTERNAL_CALL_OverlapCapsuleNonAlloc(ref point, ref size, direction, angle, results, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::OverlapCapsuleNonAlloc ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D results, [ layerMask, [ minDepth, [ maxDepth ) : int
Physics2D::OverlapCapsuleNonAlloc ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D results, int layerMask ) : int
Physics2D::OverlapCapsuleNonAlloc ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D results, int layerMask, float minDepth ) : int
Physics2D