public static OverlapCapsuleNonAlloc ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D results, [ layerMask, [ minDepth, [ maxDepth ) : int | ||
point | Vector2 | Center of the capsule. |
size | Vector2 | Size of the capsule. |
direction | CapsuleDirection2D | The direction of the capsule. |
angle | float | Angle of the capsule. |
results | Collider2D | Array to receive results. |
layerMask | [ | Filter to check objects only on specific layers. |
minDepth | [ | Only include objects with a Z coordinate (depth) greater than this value. |
maxDepth | [ | Only include objects with a Z coordinate (depth) less than this value. |
return | int |
Physics2D::OverlapCapsuleNonAlloc ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D results ) : int | |
Physics2D::OverlapCapsuleNonAlloc ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D results, int layerMask ) : int | |
Physics2D::OverlapCapsuleNonAlloc ( Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D results, int layerMask, float minDepth ) : int |