private INTERNAL_CALL_OverlapAreaNonAlloc ( Vector2 &pointA, Vector2 &pointB, Collider2D results, int layerMask, float minDepth, float maxDepth ) : int | ||
pointA | Vector2 | |
pointB | Vector2 | |
results | Collider2D | |
layerMask | int | |
minDepth | float | |
maxDepth | float | |
return | int |