UnityEngine.Physics2D.INTERNAL_CALL_OverlapAreaNonAlloc C# (CSharp) Method

INTERNAL_CALL_OverlapAreaNonAlloc() private method

private INTERNAL_CALL_OverlapAreaNonAlloc ( Vector2 &pointA, Vector2 &pointB, Collider2D results, int layerMask, float minDepth, float maxDepth ) : int
pointA Vector2
pointB Vector2
results Collider2D
layerMask int
minDepth float
maxDepth float
return int
        private static extern int INTERNAL_CALL_OverlapAreaNonAlloc(ref Vector2 pointA, ref Vector2 pointB, Collider2D[] results, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D