UnityEngine.Physics2D.IgnoreLayerCollision C# (CSharp) Method

IgnoreLayerCollision() private method

private IgnoreLayerCollision ( int layer1, int layer2 ) : void
layer1 int
layer2 int
return void
        public static void IgnoreLayerCollision(int layer1, int layer2)
        {
            bool ignore = true;
            IgnoreLayerCollision(layer1, layer2, ignore);
        }

Same methods

Physics2D::IgnoreLayerCollision ( int layer1, int layer2, [ ignore ) : void
Physics2D