UnityEngine.Physics2D.IgnoreLayerCollision C# (CSharp) Method

IgnoreLayerCollision() private method

private IgnoreLayerCollision ( int layer1, int layer2, [ ignore ) : void
layer1 int
layer2 int
ignore [
return void
        public static extern void IgnoreLayerCollision(int layer1, int layer2, [DefaultValue("true")] bool ignore);
        private static void Internal_BoxCast(Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth, out RaycastHit2D raycastHit)

Same methods

Physics2D::IgnoreLayerCollision ( int layer1, int layer2 ) : void
Physics2D