UnityEngine.Physics2D.INTERNAL_CALL_BoxCastAll C# (CSharp) Method

INTERNAL_CALL_BoxCastAll() private method

private INTERNAL_CALL_BoxCastAll ( Vector2 &origin, Vector2 &size, float angle, Vector2 &direction, float distance, int layerMask, float minDepth, float maxDepth ) : UnityEngine.RaycastHit2D[]
origin Vector2
size Vector2
angle float
direction Vector2
distance float
layerMask int
minDepth float
maxDepth float
return UnityEngine.RaycastHit2D[]
        private static extern RaycastHit2D[] INTERNAL_CALL_BoxCastAll(ref Vector2 origin, ref Vector2 size, float angle, ref Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D