UnityEngine.Physics2D.INTERNAL_CALL_Internal_Linecast C# (CSharp) Method

INTERNAL_CALL_Internal_Linecast() private method

private INTERNAL_CALL_Internal_Linecast ( Vector2 &start, Vector2 &end, int layerMask, float minDepth, float maxDepth, RaycastHit2D &raycastHit ) : void
start Vector2
end Vector2
layerMask int
minDepth float
maxDepth float
raycastHit RaycastHit2D
return void
        private static extern void INTERNAL_CALL_Internal_Linecast(ref Vector2 start, ref Vector2 end, int layerMask, float minDepth, float maxDepth, out RaycastHit2D raycastHit);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D