UnityEngine.Physics2D.INTERNAL_CALL_OverlapCapsuleNonAlloc C# (CSharp) Method

INTERNAL_CALL_OverlapCapsuleNonAlloc() private method

private INTERNAL_CALL_OverlapCapsuleNonAlloc ( Vector2 &point, Vector2 &size, CapsuleDirection2D direction, float angle, Collider2D results, int layerMask, float minDepth, float maxDepth ) : int
point Vector2
size Vector2
direction CapsuleDirection2D
angle float
results Collider2D
layerMask int
minDepth float
maxDepth float
return int
        private static extern int INTERNAL_CALL_OverlapCapsuleNonAlloc(ref Vector2 point, ref Vector2 size, CapsuleDirection2D direction, float angle, Collider2D[] results, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D