UnityEngine.Physics2D.INTERNAL_CALL_CircleCastAll C# (CSharp) Method

INTERNAL_CALL_CircleCastAll() private method

private INTERNAL_CALL_CircleCastAll ( Vector2 &origin, float radius, Vector2 &direction, float distance, int layerMask, float minDepth, float maxDepth ) : UnityEngine.RaycastHit2D[]
origin Vector2
radius float
direction Vector2
distance float
layerMask int
minDepth float
maxDepth float
return UnityEngine.RaycastHit2D[]
        private static extern RaycastHit2D[] INTERNAL_CALL_CircleCastAll(ref Vector2 origin, float radius, ref Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D