private INTERNAL_CALL_CircleCastAll ( Vector2 &origin, float radius, Vector2 &direction, float distance, int layerMask, float minDepth, float maxDepth ) : UnityEngine.RaycastHit2D[] | ||
origin | Vector2 | |
radius | float | |
direction | Vector2 | |
distance | float | |
layerMask | int | |
minDepth | float | |
maxDepth | float | |
return | UnityEngine.RaycastHit2D[] |