private CircleCastAll ( Vector2 origin, float radius, Vector2 direction ) : UnityEngine.RaycastHit2D[] | ||
origin | Vector2 | |
radius | float | |
direction | Vector2 | |
return | UnityEngine.RaycastHit2D[] |
Physics2D::CircleCastAll ( Vector2 origin, float radius, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : UnityEngine.RaycastHit2D[] | |
Physics2D::CircleCastAll ( Vector2 origin, float radius, Vector2 direction, float distance ) : UnityEngine.RaycastHit2D[] | |
Physics2D::CircleCastAll ( Vector2 origin, float radius, Vector2 direction, float distance, int layerMask ) : UnityEngine.RaycastHit2D[] | |
Physics2D::CircleCastAll ( Vector2 origin, float radius, Vector2 direction, float distance, int layerMask, float minDepth ) : UnityEngine.RaycastHit2D[] |