private RaycastAll ( Vector2 origin, Vector2 direction ) : RaycastHit2D[] | ||
origin | Vector2 | |
direction | Vector2 | |
return | RaycastHit2D[] |
Physics2D::RaycastAll ( Vector2 origin, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D[] | |
Physics2D::RaycastAll ( Vector2 origin, Vector2 direction, float distance ) : RaycastHit2D[] | |
Physics2D::RaycastAll ( Vector2 origin, Vector2 direction, float distance, int layerMask ) : RaycastHit2D[] | |
Physics2D::RaycastAll ( Vector2 origin, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D[] |