UnityEngine.Physics2D.RaycastAll C# (CSharp) Method

RaycastAll() private method

private RaycastAll ( Vector2 origin, Vector2 direction ) : RaycastHit2D[]
origin Vector2
direction Vector2
return RaycastHit2D[]
        public static RaycastHit2D[] RaycastAll(Vector2 origin, Vector2 direction)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            float distance = float.PositiveInfinity;
            return INTERNAL_CALL_RaycastAll(ref origin, ref direction, distance, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::RaycastAll ( Vector2 origin, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D[]
Physics2D::RaycastAll ( Vector2 origin, Vector2 direction, float distance ) : RaycastHit2D[]
Physics2D::RaycastAll ( Vector2 origin, Vector2 direction, float distance, int layerMask ) : RaycastHit2D[]
Physics2D::RaycastAll ( Vector2 origin, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D[]
Physics2D