UnityEngine.Physics2D.OverlapPointNonAlloc C# (CSharp) Method

OverlapPointNonAlloc() private method

private OverlapPointNonAlloc ( Vector2 point, Collider2D results ) : int
point Vector2
results Collider2D
return int
        public static int OverlapPointNonAlloc(Vector2 point, Collider2D[] results)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return INTERNAL_CALL_OverlapPointNonAlloc(ref point, results, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::OverlapPointNonAlloc ( Vector2 point, Collider2D results, [ layerMask, [ minDepth, [ maxDepth ) : int
Physics2D::OverlapPointNonAlloc ( Vector2 point, Collider2D results, int layerMask ) : int
Physics2D::OverlapPointNonAlloc ( Vector2 point, Collider2D results, int layerMask, float minDepth ) : int
Physics2D