UnityEngine.Physics2D.Internal_Linecast C# (CSharp) Method

Internal_Linecast() private static method

private static Internal_Linecast ( Vector2 start, Vector2 end, int layerMask, float minDepth, float maxDepth, RaycastHit2D &raycastHit ) : void
start Vector2
end Vector2
layerMask int
minDepth float
maxDepth float
raycastHit RaycastHit2D
return void
        private static void Internal_Linecast(Vector2 start, Vector2 end, int layerMask, float minDepth, float maxDepth, out RaycastHit2D raycastHit)
        {
            INTERNAL_CALL_Internal_Linecast(ref start, ref end, layerMask, minDepth, maxDepth, out raycastHit);
        }
Physics2D