private static Internal_Linecast ( Vector2 start, Vector2 end, int layerMask, float minDepth, float maxDepth, RaycastHit2D &raycastHit ) : void | ||
start | Vector2 | |
end | Vector2 | |
layerMask | int | |
minDepth | float | |
maxDepth | float | |
raycastHit | RaycastHit2D | |
return | void |