UnityEngine.Physics2D.INTERNAL_CALL_LinecastNonAlloc C# (CSharp) Method

INTERNAL_CALL_LinecastNonAlloc() private method

private INTERNAL_CALL_LinecastNonAlloc ( Vector2 &start, Vector2 &end, RaycastHit2D results, int layerMask, float minDepth, float maxDepth ) : int
start Vector2
end Vector2
results RaycastHit2D
layerMask int
minDepth float
maxDepth float
return int
        private static extern int INTERNAL_CALL_LinecastNonAlloc(ref Vector2 start, ref Vector2 end, RaycastHit2D[] results, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D