private INTERNAL_CALL_LinecastNonAlloc ( Vector2 &start, Vector2 &end, RaycastHit2D results, int layerMask, float minDepth, float maxDepth ) : int | ||
start | Vector2 | |
end | Vector2 | |
results | RaycastHit2D | |
layerMask | int | |
minDepth | float | |
maxDepth | float | |
return | int |