private INTERNAL_CALL_Internal_Raycast ( Vector2 &origin, Vector2 &direction, float distance, int layerMask, float minDepth, float maxDepth, RaycastHit2D &raycastHit ) : void | ||
origin | Vector2 | |
direction | Vector2 | |
distance | float | |
layerMask | int | |
minDepth | float | |
maxDepth | float | |
raycastHit | RaycastHit2D | |
return | void |