UnityEngine.Physics2D.INTERNAL_CALL_Internal_CircleCast C# (CSharp) Method

INTERNAL_CALL_Internal_CircleCast() private method

private INTERNAL_CALL_Internal_CircleCast ( Vector2 &origin, float radius, Vector2 &direction, float distance, int layerMask, float minDepth, float maxDepth, RaycastHit2D &raycastHit ) : void
origin Vector2
radius float
direction Vector2
distance float
layerMask int
minDepth float
maxDepth float
raycastHit RaycastHit2D
return void
        private static extern void INTERNAL_CALL_Internal_CircleCast(ref Vector2 origin, float radius, ref Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth, out RaycastHit2D raycastHit);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D