UnityEngine.Physics2D.OverlapCircleAll C# (CSharp) Method

OverlapCircleAll() private method

private OverlapCircleAll ( Vector2 point, float radius ) : Collider2D[]
point Vector2
radius float
return Collider2D[]
        public static Collider2D[] OverlapCircleAll(Vector2 point, float radius)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return INTERNAL_CALL_OverlapCircleAll(ref point, radius, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::OverlapCircleAll ( Vector2 point, float radius, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D[]
Physics2D::OverlapCircleAll ( Vector2 point, float radius, int layerMask ) : Collider2D[]
Physics2D::OverlapCircleAll ( Vector2 point, float radius, int layerMask, float minDepth ) : Collider2D[]
Physics2D