UnityEngine.Physics2D.Internal_GetRayIntersection C# (CSharp) Method

Internal_GetRayIntersection() private static method

private static Internal_GetRayIntersection ( Ray ray, float distance, int layerMask, RaycastHit2D &raycastHit ) : void
ray Ray
distance float
layerMask int
raycastHit RaycastHit2D
return void
        private static void Internal_GetRayIntersection(Ray ray, float distance, int layerMask, out RaycastHit2D raycastHit)
        {
            INTERNAL_CALL_Internal_GetRayIntersection(ref ray, distance, layerMask, out raycastHit);
        }
Physics2D