UnityEngine.Physics2D.OverlapPointAll C# (CSharp) Method

OverlapPointAll() private method

private OverlapPointAll ( Vector2 point ) : Collider2D[]
point Vector2
return Collider2D[]
        public static Collider2D[] OverlapPointAll(Vector2 point)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            return INTERNAL_CALL_OverlapPointAll(ref point, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::OverlapPointAll ( Vector2 point, [ layerMask, [ minDepth, [ maxDepth ) : Collider2D[]
Physics2D::OverlapPointAll ( Vector2 point, int layerMask ) : Collider2D[]
Physics2D::OverlapPointAll ( Vector2 point, int layerMask, float minDepth ) : Collider2D[]
Physics2D