UnityEngine.Physics2D.INTERNAL_CALL_OverlapBoxNonAlloc C# (CSharp) Method

INTERNAL_CALL_OverlapBoxNonAlloc() private method

private INTERNAL_CALL_OverlapBoxNonAlloc ( Vector2 &point, Vector2 &size, float angle, Collider2D results, int layerMask, float minDepth, float maxDepth ) : int
point Vector2
size Vector2
angle float
results Collider2D
layerMask int
minDepth float
maxDepth float
return int
        private static extern int INTERNAL_CALL_OverlapBoxNonAlloc(ref Vector2 point, ref Vector2 size, float angle, Collider2D[] results, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D