UnityEngine.Physics2D.IsTouching C# (CSharp) Method

IsTouching() private method

private IsTouching ( Collider2D collider1, Collider2D collider2 ) : bool
collider1 Collider2D
collider2 Collider2D
return bool
        public static extern bool IsTouching(Collider2D collider1, Collider2D collider2);
        [ExcludeFromDocs]
Physics2D