UnityEngine.Physics2D.IsTouching C# (CSharp) Méthode

IsTouching() private méthode

private IsTouching ( Collider2D collider1, Collider2D collider2 ) : bool
collider1 Collider2D
collider2 Collider2D
Résultat bool
        public static extern bool IsTouching(Collider2D collider1, Collider2D collider2);
        [ExcludeFromDocs]
Physics2D