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UnityEngine
Physics2D
IsTouching
UnityEngine.Physics2D.IsTouching C# (CSharp) Méthode
Physics2D Class Documentation
Afficher le fichier
Open project: CarlosHBC/UnityDecompiled
IsTouching()
private
méthode
private
IsTouching
(
Collider2D
collider1
,
Collider2D
collider2
) :
bool
collider1
Collider2D
collider2
Collider2D
Résultat
bool
public static extern bool IsTouching(Collider2D collider1, Collider2D collider2); [ExcludeFromDocs]
Physics2D
BoxCast
BoxCastAll
BoxCastNonAlloc
CapsuleCast
CapsuleCastAll
CapsuleCastNonAlloc
CircleCast
CircleCastAll
CircleCastNonAlloc
GetIgnoreCollision
GetIgnoreLayerCollision
GetLayerCollisionMask
GetRayIntersection
GetRayIntersectionAll
GetRayIntersectionNonAlloc
INTERNAL_CALL_BoxCastAll
INTERNAL_CALL_BoxCastNonAlloc
INTERNAL_CALL_CapsuleCastAll
INTERNAL_CALL_CapsuleCastNonAlloc
INTERNAL_CALL_CircleCastAll
INTERNAL_CALL_CircleCastNonAlloc
INTERNAL_CALL_GetRayIntersectionAll
INTERNAL_CALL_GetRayIntersectionNonAlloc
INTERNAL_CALL_Internal_BoxCast
INTERNAL_CALL_Internal_CapsuleCast
INTERNAL_CALL_Internal_CircleCast
INTERNAL_CALL_Internal_GetRayIntersection
INTERNAL_CALL_Internal_Linecast
INTERNAL_CALL_Internal_Raycast
INTERNAL_CALL_LinecastAll
INTERNAL_CALL_LinecastNonAlloc
INTERNAL_CALL_OverlapArea
INTERNAL_CALL_OverlapAreaAll
INTERNAL_CALL_OverlapAreaNonAlloc
INTERNAL_CALL_OverlapBox
INTERNAL_CALL_OverlapBoxAll
INTERNAL_CALL_OverlapBoxNonAlloc
INTERNAL_CALL_OverlapCapsule
INTERNAL_CALL_OverlapCapsuleAll
INTERNAL_CALL_OverlapCapsuleNonAlloc
INTERNAL_CALL_OverlapCircle
INTERNAL_CALL_OverlapCircleAll
INTERNAL_CALL_OverlapCircleNonAlloc
INTERNAL_CALL_OverlapPoint
INTERNAL_CALL_OverlapPointAll
INTERNAL_CALL_OverlapPointNonAlloc
INTERNAL_CALL_RaycastAll
INTERNAL_CALL_RaycastNonAlloc
INTERNAL_get_colliderAABBColor
INTERNAL_get_colliderAsleepColor
INTERNAL_get_colliderAwakeColor
INTERNAL_get_colliderContactColor
INTERNAL_get_gravity
INTERNAL_set_colliderAABBColor
INTERNAL_set_colliderAsleepColor
INTERNAL_set_colliderAwakeColor
INTERNAL_set_colliderContactColor
INTERNAL_set_gravity
IgnoreCollision
IgnoreLayerCollision
Internal_BoxCast
Internal_CapsuleCast
Internal_CircleCast
Internal_GetRayIntersection
Internal_Linecast
Internal_Raycast
IsTouching
IsTouchingLayers
Linecast
LinecastAll
LinecastNonAlloc
OverlapArea
OverlapAreaAll
OverlapAreaNonAlloc
OverlapBox
OverlapBoxAll
OverlapBoxNonAlloc
OverlapCapsule
OverlapCapsuleAll
OverlapCapsuleNonAlloc
OverlapCircle
OverlapCircleAll
OverlapCircleNonAlloc
OverlapPoint
OverlapPointAll
OverlapPointNonAlloc
Raycast
RaycastAll
RaycastNonAlloc
SetEditorDragMovement
SetLayerCollisionMask