private INTERNAL_CALL_BoxCastAll ( Vector2 &origin, Vector2 &size, float angle, Vector2 &direction, float distance, int layerMask, float minDepth, float maxDepth ) : UnityEngine.RaycastHit2D[] | ||
origin | Vector2 | |
size | Vector2 | |
angle | float | |
direction | Vector2 | |
distance | float | |
layerMask | int | |
minDepth | float | |
maxDepth | float | |
Résultat | UnityEngine.RaycastHit2D[] |