UnityEngine.Physics2D.INTERNAL_get_gravity C# (CSharp) Méthode

INTERNAL_get_gravity() private méthode

private INTERNAL_get_gravity ( Vector2 &value ) : void
value Vector2
Résultat void
        private static extern void INTERNAL_get_gravity(out Vector2 value);
        private static void Internal_GetRayIntersection(Ray ray, float distance, int layerMask, out RaycastHit2D raycastHit)
Physics2D