UnityEngine.Physics2D.INTERNAL_CALL_OverlapAreaAll C# (CSharp) Method

INTERNAL_CALL_OverlapAreaAll() private method

private INTERNAL_CALL_OverlapAreaAll ( Vector2 &pointA, Vector2 &pointB, int layerMask, float minDepth, float maxDepth ) : Collider2D[]
pointA Vector2
pointB Vector2
layerMask int
minDepth float
maxDepth float
return Collider2D[]
        private static extern Collider2D[] INTERNAL_CALL_OverlapAreaAll(ref Vector2 pointA, ref Vector2 pointB, int layerMask, float minDepth, float maxDepth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D