UnityEngine.Physics2D.INTERNAL_CALL_GetRayIntersectionNonAlloc C# (CSharp) Method

INTERNAL_CALL_GetRayIntersectionNonAlloc() private method

private INTERNAL_CALL_GetRayIntersectionNonAlloc ( Ray &ray, RaycastHit2D results, float distance, int layerMask ) : int
ray Ray
results RaycastHit2D
distance float
layerMask int
return int
        private static extern int INTERNAL_CALL_GetRayIntersectionNonAlloc(ref Ray ray, RaycastHit2D[] results, float distance, int layerMask);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D