UnityEngine.Physics2D.INTERNAL_CALL_GetRayIntersectionAll C# (CSharp) Method

INTERNAL_CALL_GetRayIntersectionAll() private method

private INTERNAL_CALL_GetRayIntersectionAll ( Ray &ray, float distance, int layerMask ) : UnityEngine.RaycastHit2D[]
ray Ray
distance float
layerMask int
return UnityEngine.RaycastHit2D[]
        private static extern RaycastHit2D[] INTERNAL_CALL_GetRayIntersectionAll(ref Ray ray, float distance, int layerMask);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D