UnityEngine.Physics2D.INTERNAL_CALL_GetRayIntersectionAll C# (CSharp) 메소드

INTERNAL_CALL_GetRayIntersectionAll() 개인적인 메소드

private INTERNAL_CALL_GetRayIntersectionAll ( Ray &ray, float distance, int layerMask ) : UnityEngine.RaycastHit2D[]
ray Ray
distance float
layerMask int
리턴 UnityEngine.RaycastHit2D[]
        private static extern RaycastHit2D[] INTERNAL_CALL_GetRayIntersectionAll(ref Ray ray, float distance, int layerMask);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D