UnityEngine.Physics2D.INTERNAL_CALL_Internal_GetRayIntersection C# (CSharp) 메소드

INTERNAL_CALL_Internal_GetRayIntersection() 개인적인 메소드

private INTERNAL_CALL_Internal_GetRayIntersection ( Ray &ray, float distance, int layerMask, RaycastHit2D &raycastHit ) : void
ray Ray
distance float
layerMask int
raycastHit RaycastHit2D
리턴 void
        private static extern void INTERNAL_CALL_Internal_GetRayIntersection(ref Ray ray, float distance, int layerMask, out RaycastHit2D raycastHit);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D