UnityEngine.Physics2D.IsTouchingLayers C# (CSharp) 메소드

IsTouchingLayers() 개인적인 메소드

private IsTouchingLayers ( Collider2D collider ) : bool
collider Collider2D
리턴 bool
        public static bool IsTouchingLayers(Collider2D collider)
        {
            int layerMask = -1;
            return IsTouchingLayers(collider, layerMask);
        }

Same methods

Physics2D::IsTouchingLayers ( Collider2D collider, [ layerMask ) : bool
Physics2D