UnityEngine.Physics2D.GetIgnoreCollision C# (CSharp) 메소드

GetIgnoreCollision() 개인적인 메소드

private GetIgnoreCollision ( Collider2D collider1, Collider2D collider2 ) : bool
collider1 Collider2D
collider2 Collider2D
리턴 bool
        public static extern bool GetIgnoreCollision(Collider2D collider1, Collider2D collider2);
        /// <summary>
Physics2D