UnityEngine.Physics2D.GetIgnoreCollision C# (CSharp) Method

GetIgnoreCollision() private method

private GetIgnoreCollision ( Collider2D collider1, Collider2D collider2 ) : bool
collider1 Collider2D
collider2 Collider2D
return bool
        public static extern bool GetIgnoreCollision(Collider2D collider1, Collider2D collider2);
        /// <summary>
Physics2D