UnityEngine.Physics2D.Internal_CircleCast C# (CSharp) Method

Internal_CircleCast() private static method

private static Internal_CircleCast ( Vector2 origin, float radius, Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth, RaycastHit2D &raycastHit ) : void
origin Vector2
radius float
direction Vector2
distance float
layerMask int
minDepth float
maxDepth float
raycastHit RaycastHit2D
return void
        private static void Internal_CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, int layerMask, float minDepth, float maxDepth, out RaycastHit2D raycastHit)
        {
            INTERNAL_CALL_Internal_CircleCast(ref origin, radius, ref direction, distance, layerMask, minDepth, maxDepth, out raycastHit);
        }
Physics2D