UnityEngine.Physics2D.BoxCast C# (CSharp) Method

BoxCast() private method

private BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction ) : RaycastHit2D
origin Vector2
size Vector2
angle float
direction Vector2
return RaycastHit2D
        public static RaycastHit2D BoxCast(Vector2 origin, Vector2 size, float angle, Vector2 direction)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            int layerMask = -5;
            float distance = float.PositiveInfinity;
            return BoxCast(origin, size, angle, direction, distance, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance ) : RaycastHit2D
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance, int layerMask ) : RaycastHit2D
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D
Physics2D