public static BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : |
||
origin | Vector2 | The point in 2D space where the shape originates. |
size | Vector2 | The size of the shape. |
angle | float | The angle of the shape (in degrees). |
direction | Vector2 | Vector representing the direction of the shape. |
distance | [ | Maximum distance over which to cast the shape. |
layerMask | [ | Filter to detect Colliders only on certain layers. |
minDepth | [ | Only include objects with a Z coordinate (depth) greater than or equal to this value. |
maxDepth | [ | Only include objects with a Z coordinate (depth) less than or equal to this value. |
return |
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction ) : |
|
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance ) : |
|
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance, int layerMask ) : |
|
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance, int layerMask, float minDepth ) : |