UnityEngine.Physics2D.BoxCast C# (CSharp) Method

BoxCast() private method

private BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D
origin Vector2
size Vector2
angle float
direction Vector2
distance float
layerMask int
minDepth float
return RaycastHit2D
        public static RaycastHit2D BoxCast(Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance, int layerMask, float minDepth)
        {
            float positiveInfinity = float.PositiveInfinity;
            return BoxCast(origin, size, angle, direction, distance, layerMask, minDepth, positiveInfinity);
        }

Same methods

Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction ) : RaycastHit2D
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance ) : RaycastHit2D
Physics2D::BoxCast ( Vector2 origin, Vector2 size, float angle, Vector2 direction, float distance, int layerMask ) : RaycastHit2D
Physics2D