UnityEngine.Physics2D.GetRayIntersectionAll C# (CSharp) Method

GetRayIntersectionAll() private method

private GetRayIntersectionAll ( Ray ray ) : UnityEngine.RaycastHit2D[]
ray Ray
return UnityEngine.RaycastHit2D[]
        public static RaycastHit2D[] GetRayIntersectionAll(Ray ray)
        {
            int layerMask = -5;
            float positiveInfinity = float.PositiveInfinity;
            return INTERNAL_CALL_GetRayIntersectionAll(ref ray, positiveInfinity, layerMask);
        }

Same methods

Physics2D::GetRayIntersectionAll ( Ray ray, [ distance, [ layerMask ) : UnityEngine.RaycastHit2D[]
Physics2D::GetRayIntersectionAll ( Ray ray, float distance ) : UnityEngine.RaycastHit2D[]
Physics2D