UnityEngine.Physics2D.INTERNAL_CALL_Internal_GetRayIntersection C# (CSharp) Method

INTERNAL_CALL_Internal_GetRayIntersection() private method

private INTERNAL_CALL_Internal_GetRayIntersection ( Ray &ray, float distance, int layerMask, RaycastHit2D &raycastHit ) : void
ray Ray
distance float
layerMask int
raycastHit RaycastHit2D
return void
        private static extern void INTERNAL_CALL_Internal_GetRayIntersection(ref Ray ray, float distance, int layerMask, out RaycastHit2D raycastHit);
        [MethodImpl(MethodImplOptions.InternalCall)]
Physics2D